Formally, Dr. Joshua Miele describes himself as a blind scientist, designer, performance artist and disability activist who is focused on the overlap of technology, disability, and equity. But in his personable and humorous lecture, he listed a few more identities: Interrupter. Pain in the ass. “CAOS” promoter.
Miele’s passions are right in line with CREATE’s work and he started his lecture, after being introduced by CREATE Director Jennifer Mankoff, with a compliment we heartily accept: “This community at the University of Washington is one of the largest, one of the most vibrant communities of people thinking and working around disability, accessibility, and technology.”
Miele shared his enthusiasm for disability-inclusive design and its impact on global disability equity and inclusion. Drawing on examples and counterexamples from his own life and career, Dr. Miele described some of the friction the accessibility field has faced and speculated about what challenges may lie ahead, with particular emphasis on the centrality of user-centered practices, and the exhilarating potential of open source solutions and communities.
When he received the MacArthur grant, Miele had to decide what to do with the spotlight on his work. He shared his hopes for a Center for Accessibility and Open Source (CAOS, pronounced “chaos”) to promote global digital equity for people with disabilities through making low-cost accessible tools available to everyone, whether they have financial resources or not. He invited anyone interested in global equity, disability, direct action, performance art, and CAOS/chaos to reach out to work together on this incredibly important work.
CREATE Director Jennifer Mankoff started the conversation asking Wong about her experience as a disabled person in academia and what needs to change. Wong said her work in disability justice was inspired in part by the “incredible amount of emotion and physical labor to ask for equal access” in academic settings. She had to spend precious time, money and energy to gain the accommodations and access she needed to succeed. But she realized that as soon as she transitioned out, her efforts would be lost and the next student would have to start over to prove their need and request a new set of accommodations. Wong was doubtful that large academic institutions can support the goal of collective liberation. It’s the “dog-eat-dog world [of] academia where the competition is stiff and everyone is pushed to their limits to produce and be valuable.” She encouraged instructors to incorporate books about disability justice in their syllabi (see the reading list below).
Wong, who spoke with a text-to-voice tool and added emphasis with her facial expressions on the screen, also addressed the value and the limitations of assistive technology. She noted that the text-to-speech app she uses does not convey her personality. She also discussed how ableism appears in activist discourse.
One of her examples was a debate over gig economy delivery services, which are enormously important for many people with disabilities and that also under-compensate delivery work. She noted that blaming disabled people for undermining efforts for better wages was not the solution; collective efforts to make corporations compensate workers is the solution. She also explained that hashtag activism, which has been disparaged in popular discourse, is a crucial method for disabled people to participate in social justice activism. And she discussed her outrage when, as she prepared to give a talk to a public health school, her own access needs were used to censor her. Throughout her talk, Wong returned again and again to the principles of disability justice, and encouraged attendees to engage in collective forms of change.
Wong’s responses embodied a key component of disability justice principles: citational practices that name fellow contributors to collective disability justice wisdom. Her long list of recommended reading for the audience inspired us to build our new RDT reading list. Wong referenced Patty Berne several times, calling Berne her introduction to disability justice.
Patty Berne on disability justice: Centering intersectionality and liberation
A week later, two CREATE Ph.D. students, Aashaka Desai and Aaleyah Lewis, moderated a conversation with Patty Berne. Berne, who identifies as a Japanese-Haitian queer disabled woman, co-founded Sins Invalid, a disability justice-based arts project focusing on disabled artists of color and queer and gender non-conforming artists with disabilities. Berne defined disability justice as advocating for each other, understanding access needs, and normalizing those needs. On the topic of climate justice, she noted that state-sponsored disaster planning often overlooks the needs of people with motor impairments or life-sustaining medical equipment. This is where intersectional communities do, and should, take care of each other when disaster strikes.
Berne addressed language justice within the disability community, noting that “we don’t ‘language’ like able-bodied people.” For example, the use of ventilators and augmented speech technology change the cadence of speech. Berne wants to normalize access needs for a more inclusive experience of everyday life. Watch the full conversation on YouTube.
In April 2023, CREATE hosted its first ever Accessible eSports Showcase event, bringing together members of the CREATE community, local community organizations, tech and games Corporate Partners, and folks from all over the Seattle area looking to learn about and celebrate ongoing strides being made in making video games more inclusive and accessible to people with disabilities.
Zillow Commons in the Bill & Melinda Gates Center was transformed into a gamer’s playground with big-screen projections of racing and party games, a VR space, and stations where users could customize their own adaptive gaming tech.
CREATE’s Community Partners had showcase tables, demoing the latest advances in accessible gaming technology. And UW graduate students, undergraduates, and postdocs highlighted the many creative ways they’ve worked to make games accessible:
Event co-organizers Jesse Martinez (Ph.D. student, CSE) and Momona Yamagami (Postdoc, UW CREATE) opened with an overview of the many accommodations and community access norms they established for the event.
Emma McDonnell (Ph.D. Student, HCDE) live-narrated a round of Jackbox Games’s Fibbage, followed by a competitive mixed-ability showdown in the Xbox racing game DiRT 5, in which Martinez, taking his turn as emcee/color commentator, highlighted the many techniques being used to make Xbox gameplay accessible.
Rachel Franz (Ph.D. Student, iSchool) let attendees try out her latest work in accessible VR research.
Jerry Cao (Ph.D. Student, CSE) showed attendees how to use custom 3D-printed input devices for computer accessibility.
A brilliant team of undergraduates from HuskyADAPT, including Mia Hoffman, Neha Arunkumar, Vivian Tu, Spencer Madrid, Simar Khanuja, Laura Oliveira, Selim Saridede, Noah Shalby, and Veronika Pon, demoed three fantastic projects working to bring improved switch access to video games.
Corporate and Community Partners connected with the CREATE community and engage directly with our many attendees.
Solomon Romney, of Microsoft’s Inclusive Tech Lab, showcased the brilliant design of the Xbox Adaptive Controller (XAC), the state-of-the-art tool in accessible controller design, and guided attendees through setting up and playing with their own XACs.
Amber Preston of Seattle Adaptive Sports described the work SAS does to make all sorts of games and recreational activities more accessible and inclusive in the Seattle area.
Other corporate and community partners, including researchers from Meta, Google, and Apple, were on hand to meet and connect with attendees around other exciting developments in the accessible gaming space.
The organizers thank all attendees, partners, volunteers, and organizers for making the event such a success! As gaming accessibility continues to blossom, we’re looking forward to doing more events like in the future – we hope to see you at the next one!
Pre-event announcement
Who should attend?
Anyone is welcome to attend this event! In particular, we extend the invitation to anyone who has an interest in video game accessibility, who works in the games industry, or who is a member of the Seattle-area disability community.
More information about the event will be available here soon! In the meantime, if you have any questions, please feel free to reach out to our event co-organizer Jesse Martinez at jessejm@cs.washington.edu. We hope to see you there!
Stipend and paid parking for non-UW-affiliated attendees
For our attendees with disabilities who are not affiliated with UW, we will have a $50 stipend to cover local travel and time spent at the event. You will receive a gift card link within 10 business days after the event. We will also pay for event parking. We hope that will be helpful in covering some of the costs of attending this event.
Activities
Mainstagegameplay
Attendees can go head-to-head in our accessible esports tournament that will include Forza Horizon 5 and Rocket League.
Spotlight tables
Engage with CREATE corporate and community partners around game accessibility, including Seattle Adaptive Sports, Microsoft XBox, HuskyADAPT, and UW CREATE. Participate in accessible gaming tech demos, and more!
If you or your organization would be interested in reserving a free showcase table at the event, contact Jesse Martinez at jessejm@cs.washington.edu.
Non-competitive gameplay
In addition to the mainstage gameplay, there will be various accessible video games available to play, ranging from cooperative games to streamed large-audience party games. We’ll also have a VR station available! Games will include
Jackbox Party Pack Games
Keep Talking and Nobody Explodes
Beat Saber
Socializing, networking and food
We will also have designated spaces for attendees to socialize with each other and make new connections in the accessible gaming space. Dinner will be provided.
Accessibility & logistics
Wheelchair-accessible space & accommodations
The building entrance is level from Stevens Way and Zillow Commons is wheelchair-accessible via the elevator and wide doorways. A volunteer will be at the building entrance to help guide you to the event.
We will have the following accommodations in place:
Live gameplay commentary on Mainstage gameplay
Captions and ASL interpretation for all Mainstage content
Quiet room with ample seating and a silent livestream of Mainstage gameplay
For those interested in playing games, we will have the following devices:
Xbox Adaptive Controllers with customizable switches, joysticks, and foot pedals
Additional specialty gaming equipment provided by industry partners (TBD)
If you have any additional accommodation requests, please include them in your event registration, or reach out to Jesse Martinez at jessejm@cs.washington.edu.
Considerations to keep in mind
During the event, attendees can support each other with the following considerations:
Introduce yourself by name in a conversation.
Keep pathways clear, and be mindful of others when navigating the space.
DO NOT touch other attendees, their assistive devices, or their mobility devices without consent.
Please keep conversation family-friendly as there are children at the event.
Please wear a mask and keep your hands clean (hand sanitizer is available throughout the venue).
Questions?
Please reach out to Jesse Martinez (event co-organizer) at jessejm@cs.washington.edu with questions about this event.
Wednesday, April 19, 2023, 2:30 p.m. HUB 340 Free and open to the public
Floyd Morris, Ph.D., is the Director of the Centre for Disability Studies at the University of the West Indies, a current Member and Past President of the Senate of Jamaica – where he was also their first Blind member – and Special Rapporteur on Disability for the Caribbean Community (CARICOM). He has researched inclusion of persons with disabilities in several aspects of Jamaican life and published numerous books and articles.
Senator Morris is a member of the UN Committee on the Rights of Persons with Disabilities, which is the treaty body charged with the responsibility of overseeing the implementation and interpretation of the Convention on the Rights of Persons with Disabilities.
Sponsored by the UW Center for Global Studies, UW Disability Studies, and Law, Societies, and Justice programs to welcome visiting lecturer Floyd Morris.
CREATE’s 2nd Annual Community Day took place on June 8th and was a tremendous success. With over 100 registered participants and presenters, this year’s event demonstrates strong growth, returning to in-person (and also virtual) panel discussions and a research showcase of 14 project teams.
UW Go Baby Go, co-directed by CREATE Associate Director Heather Feldner, is excited to announce its fall workshop where we will build ten Go Baby Go cars for local children with disabilities and their families!
UW and CREATE students, postdocs, and faculty (especially from engineering, computer science, and rehab programs), local clinicians, and parents/caregivers are all encouraged to attend.
Saturday, November 6, 2021
* Workshop: 8:30 a.m.-2 p.m. * Family car fittings and pickup: 2-4 p.m.
UW Rehab Medicine, BB tower 916 and 918 Outdoor car pickup location TBD
Each car will be custom-adapted for safety and accessibility so children can engage in self-initiated mobility, exploration, and socialization at ages equitable to their non-disabled peers. Through sponsorship and fundraising, cars are provided at no cost to families.
Volunteers needed!
To volunteer, please fill out the volunteer form and we will be in touch with all the rest of the logistics and details!
Please note that per Washington State and UW policy, all volunteers will be required to mask up throughout the build and show proof of full COVID vaccination to participate.
We will have a separate refreshment space for breaks and snacks/drinks throughout the build.
In December 2021, CREATE faculty Anat Caspi and Jon Froehlich discussed the innovative ways they are using AI, crowdsourcing, and translational research to reimagine urban accessibility.
Participants were invited to a deep dive into one of these initiatives – Project Sidewalk – to learn how to contribute to the crowd-sourcing efforts. Despite the important role of sidewalks in supporting mobility, accessibility, and public health, there is a lack of high-quality datasets and corresponding analyses on sidewalk existence and condition.
Project Sidewalkexplores a twofold vision: first, to develop scalable mechanisms to locate and assess sidewalks in cities across the world using Crowd+AI approaches, and second, to use this data to support new urban analyses and mobility tools.
Project Sidewalk is currently deployed in seven cities, including two in Mexico.
Join the Reimagining Mobility conversation
Join us for a series of conversations imagining the future of mobility. Hosted by CREATE Associate Directors Kat Steele and Heather Feldner, we connect and learn from guests who are engaged in critical mobility work – ranging from researchers to small business owners to self-advocates. We will dive deeply into conversations about mobility as a multifaceted concept, and explore how it intersects with other dimensions of access across contexts of research, education, and public policy.
On November 18, 2021 Dr. Yochai Eisenberg shared successes and challenges in the pursuit of accessible pedestrian networks. We discussed community mobility as it relates to accessible pathways, use of public transportation, and modes of travel to destinations.
Dr. Eisenberg described a systematic mobility evaluation, detailed some of the findings, and shared the conclusion that communities in the U.S. do not have strong plans for building accessible pathways. He stressed that the solution includes meaningfully involving people with disabilities, so that transition plans can help cities.
Dr. Yochai Eisenberg is an Assistant Professor in the Department of Disability and Human Development at the University of Illinois at Chicago and affiliated researcher at the Great Lakes ADA Center. Dr. Eisenberg studies the ways in which neighborhood environments, policies, and systems impact community mobility, health behaviors and health outcomes for people with disabilities using a blend of big data analytics, policy evaluation, and community engaged research.
Dr. Eisenberg’s research has contributed to better understanding implementation of ADA transition plans for the public rights of way in the US, rideshare use and satisfaction among people with disabilities, and accessibility of environments that support healthy, active living. Dr. Eisenberg’s interdisciplinary work reflects his training in public health (Ph.D.), urban planning (Master’s) and disability studies and is interwoven in his undergraduate course that explores the links between disability, urban planning and geography.
Join the Reimagining Mobility conversation
Join us for a series of conversations imagining the future of mobility. Hosted by CREATE Associate Directors Kat Steele and Heather Feldner, we connect and learn from guests who are engaged in critical mobility work – ranging from researchers to small business owners to self-advocates. We will dive deeply into conversations about mobility as a multifaceted concept, and explore how it intersects with other dimensions of access across contexts of research, education, and public policy.
On October 13, 2021 Karen Braitmayer shared images from her experience of— and critical goals for— inclusive architecture. Noting that the best and brightest designers might come in bodies that are different than employers expect, she called for design schools to welcome students with disabilities and for design firms to hire and support the careers of designers with disabilities.
First steps for designers:
Provide options: wider seats, different height soap dispensers, etc.
Learn about building codes and regulations.
Talk to folks who have already figured out how to accommodate for their own disabilities and hack for accessibility.
Architect Karen L. Braitmayer, FAIA, is the founding principal of Studio Pacifica, an accessibility consulting firm based in Seattle, Washington. Her “good fight” has consistently focused on supporting equity and full inclusion for persons with disabilities.
In 2019, she was chosen as the national winner of the AIA Whitney M. Young, Jr. award—a prestigious award given to an architect who “embodies social responsibility and actively addresses a relevant issue”. In the award’s 48-year history, she was the first recipient honored for their work in the area of civil rights for persons with disabilities. Braitmayer was also appointed by President Barack Obama to the United States Access Board, a position she retains today.
Join the Reimagining Mobility conversation
Join us for a series of conversations imagining the future of mobility. Hosted by CREATE Associate Directors Kat Steele and Heather Feldner, we connect and learn from guests who are engaged in critical mobility work – ranging from researchers to small business owners to self-advocates. We will dive deeply into conversations about mobility as a multifaceted concept, and explore how it intersects with other dimensions of access across contexts of research, education, and public policy.
CREATE Community Day 2021 was a rich program that included an important discussion of the concerns and approaches to just, sustainable accessibility research that puts the needs of community members with disabilities front and center.
CREATE members highlighted what their labs are doing, with time to hear about a variety of individual projects. Read on for a sample of the presentations.
Anat Caspi participated in a panel discussion on the future of assistive technology and how recent innovations are likely to affect the lives of people with disabilities.
Barry Long is an advocate for people with disabilities who is helping to make real estate more accessible. Watch our third Conversation Hub session, where Long shares past challenges and future improvements in inclusive, visitable homes.
Each day of the event focused on strategies to improve classroom experiences for students and faculty with disabilities. You can watch recorded sessions where speakers provided a wide range of perspectives on computer science pedagogy and how to increase diversity, equity, and inclusion in computing disciplines.
Two students work together on a computer screen using accessibility tools.
The event provided an intimate environment to share work and establish new collaborations. The most visible result, for now, is five white papers and action plans taken from the break-out group reports (CREATE faculty contributors noted):
The program resulted in more than conversations; each group developed formal white papers and action plans that will guide future research and collaboration.
Throughout the workshop, participants focused on four areas:
Education for employment pathways
Making K-12 computing education accessible
Making higher education in computing accessible
Building accessible hardware and systems.
Conversations generated ideas about technologies that can boost employment and assist people with disabilities who experience barriers in various learning environments.
The Fall 2020 CREATE Accessibility Seminar focused on the intersection of Race and Accessibility. This topic was chosen both for its timeliness and also as part of CREATE’s commitment to ensure that our work is inclusive, starting with educating ourselves about the role of race in disability research and the gaps that exist in the field.
Brothers Barry and Jered Dean set about to design and engineer an addition for the powered wheelchair experience for Barry’s daughter, Katherine. In the process they discovered tensions between what has been defined as smart technology and what users want to support their mobility, health, agency, and privacy. In our second Conversation Hub, they shared lessons learned and entertaining anecdotes in their journey from tinkerers to founders of LUCI, a powered wheelchair add-on accessory that supports greater independence and safe navigation with features like collision avoidance and tip/drop off warnings that can be tuned to the driver’s preferences.
Captioned video of our online event
Favorite quotes from our discussion
“We have to realize there’s a dignity in risk. It’s okay that somebody’s gonna do something that maybe I wouldn’t do, or the technology doesn’t agree with.”
Jered Dean
“I understand the logic of having a large sample size and sometimes that gives you great clarity, but sometimes it gives you great mediocrity or great generalization. In songwriting we’re taught as professionals, the more connected you want to be with your audience, the more specific you will need to be. So especially in country music, you use incredibly detailed things.”
Barry Dean
Event description
The CREATE Conversation Hub hosted a live discussion with LUCI co-founders and brothers, Barry & Jered Dean. LUCI was founded after the brothers began designing and engineering an addition for the motorized wheelchair used by Barry’s daughter, Katherine. The changes were meant to make it safer and “smart,” connecting it to the internet so she can interact with the same up-to-date technology a lot of people use.
Through this process they found tensions in what was defined as smart technology to support mobility, health, agency, and privacy. We read and discussed Judging Smart, a guide the Dean brothers developed that offers initial ideas and questions around the concept of smart technology in power mobility.
Jered Dean is co-founder and Chief Technology Officer (CTO) at LUCI, where he brings his decade-long experience in new product development to life, including acting as the former director of Capstone Design at the Colorado School of Mines. Jered founded LUCI in 2017 with his brother, Barry, in hopes of creating a technology that could improve life in a power wheelchair for his niece, Katherine.
Barry Dean is an award-winning songwriter turned wheelchair technology founder. As CEO of LUCI, Barry seeks to provide security, stability and connectivity for power wheelchairs. He founded the company with hopes of building a smarter solution for his daughter Katherine and all power wheelchair riders. He is a founding writer at Creative Nation Music, Recording Academy (GRAMMY) Nashville Chapter Governor, and has previously served two terms as a board member of the Nashville Songwriters Association International.
To launch the Reimagining Mobility Conversation Hub series we could think of no better guest speaker than Sara Hendren. Part of reimagining is examining the current state of the world, reframing our viewpoints, and having the courage to try new things. Sara’s work really epitomizes this process.
In our Conversation Hub session, Hendren examined what it takes to move through the world with a disability, accounting for the affordances (or lack thereof) of the built environment and creative design that simultaneously facilitates participation and challenges ableist assumptions about design. She shared examples of how we can think past the better known examples of high tech prosthetics and universal design to also consider low tech, highly individualized access solutions. She discussed the universal human experiences of interdependence and dependence (rather than independence) as we navigate our world.
Hendren is an artist, design researcher, writer, and professor at Olin College of Engineering. Her work spans collaborative public art and social design that engages the human body, technology, and the politics of disability — such as a lectern for short stature or a ramp for wheelchair dancing. She also co-founded the Accessible Icon Project.
Cover of Hendren’s book, What Can a Body Do? In the presentation, she explains the choice to have the text run past the boundary of the space.
The CREATE Conversation Hub hosts a live Q&A with Sara Hendren on the future of mobility and lessons she learned through writing her new book, What Can A Body Do? How We Meet the Built World.
Sara Hendren: Future visions of mobility and lessons learned through writing What Can A Body Do? How We Meet the Built World
January 8, 2021 at 11 a.m. Pacific time (2 p.m. Eastern time)
Sara Hendren is an artist, design researcher, writer, and professor at Olin College of Engineering. Her work spans collaborative public art and social design that engages the human body, technology, and the politics of disability — such as a lectern for short stature or a ramp for wheelchair dancing. She also co-founded the Accessible Icon Project.
We strive to make our events as accessible as possible, including using video conferencing with automated captions, supporting people in using text or voice to join the conversations, and working with disability services to address any other accommodations. We welcome any ongoing feedback on how best to create an accessible experience.