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Accessible eSports Showcase 2023: Event Recap

In April 2023, CREATE hosted its first ever Accessible eSports Showcase event, bringing together members of the CREATE community, local community organizations, tech and games Corporate Partners, and folks from all over the Seattle area looking to learn about and celebrate ongoing strides being made in making video games more inclusive and accessible to people with disabilities.

Zillow Commons in the Bill & Melinda Gates Center was transformed into a gamer’s playground with big-screen projections of racing and party games, a VR space, and stations where users could customize their own adaptive gaming tech.

UW CREATE Presents: Accessible eSports Showcase 2023 with a colorful digital background.

CREATE’s Community Partners had showcase tables, demoing the latest advances in accessible gaming technology. And UW graduate students, undergraduates, and postdocs highlighted the many creative ways they’ve worked to make games accessible:

  • Event co-organizers Jesse Martinez (Ph.D. student, CSE) and Momona Yamagami (Postdoc, UW CREATE) opened with an overview of the many accommodations and community access norms they established for the event.
  • Emma McDonnell (Ph.D. Student, HCDE) live-narrated a round of Jackbox Games’s Fibbage, followed by a competitive mixed-ability showdown in the Xbox racing game DiRT 5, in which Martinez, taking his turn as emcee/color commentator, highlighted the many techniques being used to make Xbox gameplay accessible.
  • Rachel Franz (Ph.D. Student, iSchool) let attendees try out her latest work in accessible VR research.
  • Jerry Cao (Ph.D. Student, CSE) showed attendees how to use custom 3D-printed input devices for computer accessibility.
  • A brilliant team of undergraduates from HuskyADAPT, including Mia Hoffman, Neha Arunkumar, Vivian Tu, Spencer Madrid, Simar Khanuja, Laura Oliveira, Selim Saridede, Noah Shalby, and Veronika Pon, demoed three fantastic projects working to bring improved switch access to video games.
Momona Yamagami and Jesse Martinez open the Accessible eSports Showcase in front of a large screen with a dedicated screen showing a sign language interpreter.

Corporate and Community Partners connected with the CREATE community and engage directly with our many attendees.

  • Solomon Romney, of Microsoft’s Inclusive Tech Lab, showcased the brilliant design of the Xbox Adaptive Controller (XAC), the state-of-the-art tool in accessible controller design, and guided attendees through setting up and playing with their own XACs.
  • Amber Preston of Seattle Adaptive Sports described the work SAS does to make all sorts of games and recreational activities more accessible and inclusive in the Seattle area.
  • Other corporate and community partners, including researchers from Meta, Google, and Apple, were on hand to meet and connect with attendees around other exciting developments in the accessible gaming space.
Three student members at the HuskyADAPT table, sharing information and video about the program.
The Seattle Adaptive Sports table, with the different size balls used in games and a screen showing video of disabled athletes playing.

The organizers thank all attendees, partners, volunteers, and organizers for making the event such a success! As gaming accessibility continues to blossom, we’re looking forward to doing more events like in the future – we hope to see you at the next one! 


Pre-event announcement

Who should attend?

Anyone is welcome to attend this event! In particular, we extend the invitation to anyone who has an interest in video game accessibility, who works in the games industry, or who is a member of the Seattle-area disability community.

More information about the event will be available here soon! In the meantime, if you have any questions, please feel free to reach out to our event co-organizer Jesse Martinez at jessejm@cs.washington.edu. We hope to see you there!

Stipend and paid parking for non-UW-affiliated attendees

For our attendees with disabilities who are not affiliated with UW, we will have a $50 stipend to cover local travel and time spent at the event. You will receive a gift card link within 10 business days after the event. We will also pay for event parking. We hope that will be helpful in covering some of the costs of attending this event.

Activities

Mainstage gameplay

Attendees can go head-to-head in our accessible esports tournament that will include Forza Horizon 5 and Rocket League.

Spotlight tables

Engage with CREATE corporate and community partners around game accessibility, including Seattle Adaptive Sports, Microsoft XBox, HuskyADAPT, and UW CREATE. Participate in accessible gaming tech demos, and more!

Currently, spotlight organizations include:

If you or your organization would be interested in reserving a free showcase table at the event, contact Jesse Martinez at jessejm@cs.washington.edu.

Non-competitive gameplay

In addition to the mainstage gameplay, there will be various accessible video games available to play, ranging from cooperative games to streamed large-audience party games. We’ll also have a VR station available! Games will include

  • Jackbox Party Pack Games
  • Keep Talking and Nobody Explodes
  • Beat Saber

Socializing, networking and food

We will also have designated spaces for attendees to socialize with each other and make new connections in the accessible gaming space. Dinner will be provided.

Accessibility & logistics

Wheelchair-accessible space & accommodations

The building entrance is level from Stevens Way and Zillow Commons is wheelchair-accessible via the elevator and wide doorways. A volunteer will be at the building entrance to help guide you to the event.

We will have the following accommodations in place:

  • Live gameplay commentary on Mainstage gameplay
  • Captions and ASL interpretation for all Mainstage content
  • Quiet room with ample seating and a silent livestream of Mainstage gameplay
  • Complimentary food and beverages
  • Screen reader-accessible online event program/guide

Adaptive devices

For those interested in playing games, we will have the following devices:

  • Xbox Adaptive Controllers with customizable switches, joysticks, and foot pedals
  • Additional specialty gaming equipment provided by industry partners (TBD)

If you have any additional accommodation requests, please include them in your event registration, or reach out to Jesse Martinez at jessejm@cs.washington.edu.

Considerations to keep in mind  

During the event, attendees can support each other with the following considerations:

  • Introduce yourself by name in a conversation.
  • Keep pathways clear, and be mindful of others when navigating the space.
  • DO NOT touch other attendees, their assistive devices, or their mobility devices without consent.
  • Please keep conversation family-friendly as there are children at the event.
  • Please wear a mask and keep your hands clean (hand sanitizer is available throughout the venue).

Questions?

Please reach out to Jesse Martinez (event co-organizer) at jessejm@cs.washington.edu with questions about this event.

Community Day 2022 Wrap-up

CREATE’s 2nd Annual Community Day took place on June 8th and was a tremendous success. With over 100 registered participants and presenters, this year’s event demonstrates strong growth, returning to in-person (and also virtual) panel discussions and a research showcase of 14 project teams.

This year’s panels addressed the disproportionate impact of access to assistive technology on children with disabilities in BIPOC and immigrant communities as well as the issues that arise with the intersection of accessibility and biometric technologies. We were honored to host panelists from the AHSHAY CenterProvailOpen Doors for Multicultural Families, UW’s Taskar Center for Accessible Technology, and the University of Maryland’s iSchool.

Learn more:

Perkins School touts Blocks4All for blind and low vision students

The Perkins School for the Blind — one of the most famous schools for the blind in the world — is heavy into technology for their students. Recently they touted the Blocks4All app, paired with a Dash robot, as a tool to teach block coding to blind and low vision students.

“The Blocks4All app is completely accessible on the iPad with VoiceOver and Dash carries out the commands, making it easy for students who are visually impaired to know if they used the correct commands,” wrote Diane Brauner, Perkins’ manager of Paths to Technology.

Blocks4All was developed by Lauren Milne, a former student of CREATE Director of Education, Richard Ladner. Milne is now an Assistant Professor at Macalester College in Minnesota.  

This past summer, Milne and Ladner got together again with several students to make Blocks4All even more accessible and to create two activities for the Hour of Code.

Learn more:

Go Baby Go Car Adaptation Workshop

UW Go Baby Go, co-directed by CREATE Associate Director Heather Feldner, is excited to announce its fall workshop where we will build ten Go Baby Go cars for local children with disabilities and their families!

Composite of 4 images from Go Baby Go workshops: participants modifying ride-upon toys and excited toddlers sitting in a variety of toys.

UW and CREATE students, postdocs, and faculty (especially from engineering, computer science, and rehab programs), local clinicians, and parents/caregivers are all encouraged to attend.

Saturday, November 6, 2021

* Workshop: 8:30 a.m.-2 p.m.
* Family car fittings and pickup: 2-4 p.m.

UW Rehab Medicine, BB tower 916 and 918
Outdoor car pickup location TBD

Each car will be custom-adapted for safety and accessibility so children can engage in self-initiated mobility, exploration, and socialization at ages equitable to their non-disabled peers. Through sponsorship and fundraising, cars are provided at no cost to families. 

Volunteers needed!

To volunteer, please fill out the volunteer form and we will be in touch with all the rest of the logistics and details!

Please note that per Washington State and UW policy, all volunteers will be required to mask up throughout the build and show proof of full COVID vaccination to participate.

We will have a separate refreshment space for breaks and snacks/drinks throughout the build. 

Questions

Email us at gobabygo@uw.edu.


CREATE is proud to sponsor this event.

Caspi to lead collaborative $11.45M Transportation Data Equity Initiative

Tools like Google Directions and OneBusAway give up-to-date travel and transit information to make regional transit easier for most. But mobility applications focus on efficiency and shortest paths, leaving out information critical to people with disabilities, older adults, and anybody needing more support.

The Taskar Center for Accessible Technology, led by CREATE Associate Director for Translation Anat Caspi, and the UW’s Washington State Transportation Center will work with Microsoft, Google, the Washington Department of Transportation and other public and private partners to develop transit mobility technology as part of the Transportation Data Equity Initiative.

A bright pink placard with a wheelchair user icon and the words Step Free Route planted in bright green grass

The U.S. Department of Transportation awarded the project $11.45 million in January as part of a program focused on promoting independent mobility for all.

Anat Caspi, CREATE Director for Translation and Affiliate Assistant Professor, Electrical & Computer Engineering

“Transportation and mobility play key roles in the struggle for civil rights and equal opportunity. Affordable and reliable transportation allows people access to important opportunities in education, employment, health care, housing and community life,” said project lead Anat Caspi.

“Our goal is to translate the UW’s accessible technology research and data science products into real-world use, building technology foundations for good and avoiding repetition of exclusion patterns of the past or creation of new travel barriers to individuals.”

This article was excerpted from the UW News. Read the full article.